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- Joystick Drivers
- Although Air Warrior may be executed with only a mouse, a joystick is
- recommended to fly Air Warrior. To use a joystick in Windows, you need to
- install a joystick driver.
-
- We have tested joysticks under Windows 3.X using the IBMJOY driver, available
- for download from a link to our web page (http://www.kesmai.com). For Windows
- 95, you will need the VJOYD driver, which is distributed with Windows 95.
-
- Joystick Driver Installation for Windows 3.1x.
- The procedure for installation and setup of IBMJOY is as follows:
- Download IBMJOY.ZIP, and unzip it into a directory.
- From the Control Panel, select Drivers.
- Select Unlisted or updated driver
- On the OEM Driver dialog, enter the driver directory path and click OK.
- In the list of OEM drivers dialog, select "Driver for Joystick", and click OK.
- It can be setup to support either 2-axis or 3-axis logical devices. If set-up
- for 2-axis, it will support up to two devices, or a total of 4-axis.
-
- How to set-up your driver:
- If you have a joystick and rudder pedals (with or without the throttle), you
- have two, 2-axis devices.
-
- If you have a joystick and a throttle (or a ThrustMaster FCS or a Wingman
- Extreme), you have one, 3-axis device.
-
- If you have only a joystick, you have one 2-axis device.
-
- Joystick device inputs are divided into three types: resistance, button, and
- keyboard. The resistance inputs are the two axis of the joystick, the rudder,
- the throttle, and sometimes the view switch (see ThrustMaster FCS). In the
- simplest case, the button inputs exactly match the buttons on the joystick. In
- some cases, such as CH joysticks, the button inputs may be encoded such that
- more than the usual four can be supported. On some joysticks, and most
- throttles, some or all the buttons are actually sent as key inputs or macros.
- These will have a separate keyboard connector.
-
- LIMITATIONS
- The IBM PC joystick driver associates two buttons with the first joystick device
- and two buttons with the second joystick device. This means that if you do not
- have rudder pedals, you may not be able to read all the buttons on your
- joystick. This affects any typical 4-button joystick, and is a particular
- problem for those CH Pro joysticks which use coded button inputs for the view
- switch.
-
- In some cases, if you do not have a throttle, the driver will not recognize the
- rudder pedals. In particular, in a combination of a ThrustMaster RCS with a
- ThrustMaster FLCS or a SunCom Eagle, the RCS will not work.
-
- Windows 95
- The required Windows 95 joystick driver, VJOYD, is provided with Windows 95, and
- will be installed when your sound card is auto-detected. Users of separate game
- cards may have to perform the installation manually.
-
- How to Setup Your Driver
- The Windows 95 joystick setup is much more intuitive than in earlier versions of
- Windows. Go to the Control Panel and find the joystick applet. Normally you
- just select the option that most closely matches your hardware. One exception
- is the ThrustMaster FCS, and compatible sticks, which sometimes work better with
- the hat as a third axis, rather than as a POV switch.
-
- It is important that you calibrate and test your joystick in the Control Panel.
- If it does not work there it probably will not work correctly in Air Warrior.
- If you are treating your FCS hat as a third axis, be sure to move it to all
- possible positions when it asks you to calibrate your throttle, odd as that
- sounds.
-
- If you have a joystick, a throttle (or a ThrustMaster FCS or a Wingman Extreme),
- and rudder pedals, you have two 2-axis devices. Set-up joystick 1 and joystick
- 2 as 2-axis, 2-button joysticks.
-
- If you have a joystick and a throttle (or a ThrustMaster FCS or a Wingman
- Extreme), you have one 3-axis device. Set-up joystick 1 as a 3-axis, 4-button
- joystick.
-
- If you have only a joystick, you have one 2-axis device. Set-up joystick 1 as a
- 2-axis, 4-button joystick.
-
- Do not use the ThrustMaster Flight Control System option. If you do, your hat
- switch will not work.
-
- Do not check the rudder option. If you do this, rather than following the
- instructions above, your rudder will not work.
-
- LIMITATION
- There is no joystick driver option which is compatible with Windows 3.x that
- will support a 2-axis joystick with rudder pedals. If you do not have a
- throttle (or a ThrustMaster FCS or a Wingman Extreme), you will not be able to
- use your rudder pedals, odd as that sounds.
-
- NOTE - This assumes running our Windows 3.1 compatible version on Windows 95. A
- future Windows 95 version will greatly simplify joystick setup and resolve the
- limitations.
-
- Joysticks and Sound
- There is a strong interdependency between the joystick and sound in Air Warrior
- on some computers. In particular, sound may make a significant impact on
- joystick calibration on most systems. It may be necessary to calibrate your
- joystick in Air Warrior even though you have already calibrated it in the
- Control Panel. This is usually just fine tuning, but it's always recommended.
-
- If you calibrate with sound enabled, the joystick may go out of calibration in
- flight if you subsequently elect to disable sound. Likewise, if you calibrate
- with sound disabled, you will need to recalibrate if you later enable sound.
- Recognizing this problem, sound is playing in the joystick calibration screens,
- albeit at the lowest possible level, unless you've decided beforehand to disable
- sound. Players who have boosted the input gain on their sound cards will hear
- an aircraft engine running when they go to calibrate their controls. This is
- not a bug; it's not a feature either; rather, it's an odd necessity.
-
- Game Ports
- Most joystick vendors now recommend the use of a dedicated speed-controlled game
- card on fast PCs, such as Pentiums. If you use the game port on most typical
- sound cards, you may not be satisfied with the results. Common problems include
- excessive noise or an inability to sense part of the right or back movement of
- the joystick. The Air Warrior controls calibration attempts to compensate for
- such problems, but the best solution is to use the best hardware.
-
- Dedicated Game Ports in Windows 95
- Windows 95 often has problems with auto-detecting game cards. The usual symptom
- is the joystick buttons work but the joystick does not. One solution is to
- uninstall the driver for the game port on your sound card and manually install
- the driver for your game card using Add New Hardware.
-
- Both ThrustMaster and CH Products have additional help on their web sites.
- Joystick Information and Support on the Internet
-
- ThrustMaster
- http://www.thrustmaster.com
-
- CH Products
- http://www.chproducts.com
-
- SunCom
- http://www.xnet.com/~reno/suncom/suncom.html
-
-
- Joystick Types
- Generic 2-Button Joystick
- The Generic 2-Button Joystick can be any standard joystick device with at least
- 2 buttons that are not programed to send keyboard commands. Any other buttons
- or switches which are programmable will work normally; any other buttons or
- switches which are not programmable will be ignored.
-
- ThrustMaster XL
- The XL is functionally equivalent to the FCS. See below.
-
- ThrustMaster Flight Control Stick (FCS) or Pro Flight Control Stick (PFCS)
-
- Castle Switch
- The Castle Switch controls views. There are two sets of views, toggled from one
- set to the other by the pinkie switch.
-
- Set 1 Forward: up/forward view
- Left: left view Right: look right
- Back: back view
-
- Set 2 Forward: up view
- Left: left/back view Right: right/back view
- Back: back/up view
-
- Thumb Buttons
- The upper thumb button, near the castle switch, is your bomb release switch. The
- middle thumb button deploys dive brakes on planes equipped with them (P-38
- Lightning, F4U Corsair, F-86, and MiG-15).
-
- Trigger Button
- The trigger button, as you might imagine, fires your guns.
-
- The TM FCS in Windows 95
- In Windows 95, the FCS hat may be treated as either a POV switch or as a third
- analog axis. Although the POV switch may seem to be the more obvious choice,
- you may find that it works better in Air Warrior as a third axis. Try this if
- you find that some of the views will not work.
-
- CH FlightStick Pro
- The FlightStick Pro has a trigger, 3 buttons, and a 4-way castle switch. It is
- not a programmable joystick.
-
- The FlightStick also has a rotary throttle control. Select the Generic Throttle
- Control to use it.
-
- Due to limitations of the standard Windows joystick driver, the castle switch
- and two of the buttons on the FlightStick Pro will be unusable under versions of
- Windows prior to Windows 95, unless you have rudder pedals, or a CH Pro
- Throttle.
-
- CH Combat Stick
- The Combat Stick has 2, 4-way switches, 5 buttons, and a trigger. It is not a
- programmable joystick. Air Warrior currently supports only 4 buttons (including
- the trigger) and one 4-way switch. The trigger and any 3 buttons may be used
- when calibrating the 4 button functions. The top 4-way switch is normally used
- for view control, but you may choose either.
-
- Used in conjunction with the CH Pro Throttle, this becomes a programmable
- joystick and all buttons and switches become available.
-
- The Combat Stick also has a rotary throttle control. Select the Generic
- Throttle option to use it.
-
- Due to limitations of the standard Windows joystick driver, the 4-way switch and
- two of the buttons on the Combat Stick will be unusable under versions of
- Windows prior to Windows 95, unless you have rudder pedals, or a CH Pro
- Throttle.
-
- CH Fighter Stick
- The Fighter Stick has 4, 4-way switches, a trigger, and three buttons. The 4-
- way switches are programmable using the CH utilities.
-
- The Fighter Stick also has a rotary throttle control. Select the Generic
- Throttle Control option to use it.
- Due to limitations of the standard Windows joystick driver, two of the buttons
- on the Fighter Stick will be unusable under versions of Windows prior to Windows
- 95, unless you have rudder pedals, or a CH Pro Throttle.
-
- Gravis Firebird/Phoenix
- The Phoenix is a fully programmable control system with a joystick, throttle,
- and rudder, two triggers, and 22 buttons. We recommend that you start with the
- programming in airwar.phx.
-
- Air Warrior assumes that two controls are programed as joystick buttons 1 and 2.
- Out of the box, the Phoenix has the lower and upper trigger programed as
- joystick buttons 1 and 2, respectively. All other buttons should be programed
- to keyboard commands.
-
- The throttle may be programed to be analog or key mapped. Out of the box the
- throttle will be analog. Select the Generic Throttle Control to use the analog
- throttle.
-
- The rudder may be programed to be analog or key mapped. Out of the box the
- rudder will be analog. Select the Generic Rudder Control to use the analog
- rudder.
-
- SunCom Raptor
- This stick will operate with Air Warrior much the way the CH Pro does.
-
- SunCom Talon
- This joystick has 4 buttons, a 4-way castle switch, and a 4-way hat switch. The
- buttons may be treated as joystick buttons or mapped to the keyboard. The 4-
- position switches are strictly mapped to the keyboard.
-
- Air Warrior assumes that the buttons are mapped to the keyboard (not joystick
- mode). You should use the key mapping test rather than the button test to
- verify their operation.
-
- Follow the directions in the SunCom manual to program the Talon. If you prefer
- to use the buttons in joystick mode, select the Generic Joystick option.
- The SunCom joysticks are not fully compatible with the ThrustMaster WCS-II or
- RCS.
-
- SunCom Eagle
- The Eagle is similar to the Talon but has expanded programmability. Use the
- SunCom utilities to program the Eagle.
-
- Logitech Wingman Extreme
- The Wingman Extreme has 4 buttons and a 4-way hat switch. It is not
- programmable.
-
- Functionally, it is a clone of the ThrustMaster FCS and is compatible with the
- WCS-II and RCS.
-
- Microsoft Sidewinder Pro
- The SideWinder 3D Pro is a multi-functional controller with a joystick, view
- switch, throttle, rudder, eight buttons. The twist axis of the stick is the
- rudder control. It is not programmable. It supports three mode of operation:
- ThrustMaster emulation, CH FlightStick Pro emulation, and digital.
-
- When used in ThrustMaster emulation mode, select an FCS and RCS. The throttle
- slider and four base buttons will not function. The view switch is a 4-way 4-
- position hat switch.
-
- When used in CH FlightStick Pro emulation mode, select a CH FlightStick Pro,
- Throttle, and Pedals. The four base buttons will not function. The view switch
- is a 4-way switch.
-
- The digital mode is only available for Windows 95 and is only supported by the
- Window 95 joystick DLL. When used in digital mode, select a Microsoft
- SideWinder 3D Pro, generic throttle control, and generic rudder control. Up to
- four of the eight buttons are currently supported by Air Warrior. Air Warrior
- currently treats the 8-way view switch as a 4-way switch.
-
- Throttles
- Keyboard/mouse
- The keyboard and mouse are the default throttle control. Moving the mouse
- forward and back with the right button depressed will move the throttle, as will
- the C and V keys.
-
- Generic Throttle Control
- The Generic Throttle Control is any standard throttle input device. This could
- be a wheel or slider attached to the joystick, or a stand-alone device not
- discussed below.
-
- ThrustMaster WCS-I (Weapon Control System Mark I)
- The WCS-I is throttle designed especially for use with the FCS. This is purely
- a keyboard emulator and is not connected to the game port. This is not a
- programmable device.
-
- Since the WCS-I is not connected to the joystick or rudders, there should be no
- compatibility problems.
-
- ThrustMaster WCS-II (Weapon Control System Mark II)
- The WCS-II is a throttle designed especially for use with the FCS. It has 6
- buttons and 1 rocker switch, all of which are programmable. Use the
- ThrustMaster utilities and the AW20WIN.ADV file distributed with Air Warrior to
- program your WCS-II.
-
- If the WCS-II is used with the FCS, red throttle rocker switch should be set to
- digital and the black hat rocker switch should be set to analog. When properly
- programed, throttle movement will send keyboard commands and hat movement will
- be passed through normally. In this configuration the WCS-II will not show
- up as an analog throttle on the test and calibrate dialog, but you should see
- the key inputs.
-
- The WCS may also be used with the FLCS. The WCS-II may also be used as a normal
- analog throttle. In this case, set the red throttle rocker to analog and the
- black hat rocker to digital. If you joystick is an FCS, you will have to create
- a new WCS-II programming file to program key commands for the hat. In this case
- you should select one of the generic stick types, rather than FCS, and you will
- not see the hat switch on the calibrate and test dialog.
-
- The WCS-II makes up to three joystick buttons programmable. The trigger will be
- passed through normally but the other buttons will be programed with key
- commands. Only the trigger will show up as a digital input on the calibrate and
- test dialog.
-
- Some users prefer to cable their WCS-II to a second game port and the keyboard,
- so that it functions as a keymapped device but does not affect the operation of
- their stick and/or rudder pedals. This may be recommended if the other devices
- are not ThrustMaster products and may not be compatible with the throttle. In
- this case, you should select "keyboard/mouse" as your throttle option and
- program the WCS-II as you would for use with the FCS.
-
- The WCS-II is not fully compatible with the CH Pro joystick. If the CH Pro is
- connected to the joystick input on the WCS-II, the buttons and 4-way switch will
- not function correctly. The WCS-II may be used with the CH Pro only if it is
- used as a purely kemapped device, as described above.
-
- WCS MkII Default Key Assignments
- The following are the WCS assignments. You can, of course, edit these if you
- wish by using the Thrustware that comes with the WCS.
-
- Three Position Switch
- Forward: radar view Middle: normal cockpit view Back: text buffer
-
- Buttons 1-6
- Button 1: start/stop engine Button 4: raise flaps one notch
- Button 2: autopilot Button 5: lower flaps one notch
- Button 3: raise landing gear Button 6: gun camera on/off
-
- ThrustMaster TQS (Throttle Quadrant System)
- The TQS is a throttle designed exclusively for use with the FLCS. It has
- buttons, switches, and a track ball, all of which are programmable. Use the
- ThrustMaster utilities to program your TQS and FLCS.
-
- The TQS can only be used with the FLCS, and requires an FLCS to function.
-
- CH Throttle
- The CH Throttle has a 4-position switch, a rocker switch, and 6 push buttons,
- all programmable. Use the CH utilities to program the Throttle.
-
- CH Pro Throttle
- The CH Pro Throttle has 4, 4-way switches and 4 buttons, all programmable. In
- addition, it makes the buttons on any CH Product joystick programmable. Use the
- CH utilities to program the Pro Throttle.
-
-
- Rudder Pedals
- Keyboard
- The default rudder control device is the keyboard.
-
- Generic Rudder Control
- The Generic Rudder Control is any standard rudder input device. This could be a
- wheel or slider attached to a joystick, or a stand-alone device not discussed
- below.
-
- ThrustMaster RCS (Rudder Control System)
- The RCS is a rudder pedal system designed for use with the ThrustMaster
- joysticks and throttles.
-
- CH Pedals
- The Pedals are designed for use with the CH joysticks and throttles.
-
- CH Pro Pedals
- The Pro Pedals differ from the standard pedals in that they have toe brakes.
- Air Warrior does not, at the moment, support the toe brake function of most CH
- pedals, mostly because the game allows you to steer on the ground with your
- rudder pedals rather than with differential braking.
-
- If you have further questions:
-
- You can contact via email to awsupport@kesmai.com